

If you want a good example of what can be done, I'd suggest you check out "Pass the Punch" for a great look of what can be done in this software. A Hollow Knight character maker, where you can create your own Vessel, the species of the main character. There's even a project demo that is a Megaman/Rockman styled game packaged with the software. This engine is capable of everything you show in your video. Hopefully that clarifies my second parapgraph some. I mainly was talking from a style and consistency perspective in regards to making sure your assets look correct despite the tile and character differences. I made it become reality in romhack form and used MM3 improvement to do it on. Ive done a big overhaul ever since someone made an Intro story for megaman 3 recently.
MEGAMAN SPRITE GAME CREATOR DOWNLOAD
It has dozens of bugfixes, improvements and most un-used graphics etc. megamanspritecomic: it’s HERE play the megaman sprite game right now Download just a reminder, if you haven’t played my game yet then you should. However, you can have characters, enemies and objects be much larger than that. This is a update, to Megaman 3 Improvement I started in 2012. When it comes to tiles specifically, the max tile size for projects is 64圆4. So i'm looking for a replacement right now. It's made with blitzmax, a very old game engine, but the company behind the game engine seems to have gone bankrupt, their website & forum are all gone, support has ceased. I need something that is at least capable of making something like this If my character sprite is 100x200, what happen to the environment graphic? Αναρτήθηκε αρχικά από erobotan:i don't quite get what you mean in the 2nd paragraph, sorry T_T.
